Colonization, trade and survival in the New World
Funding for producing and marketing of a "Euro style" board game called Nova Suecia. The game's unique feature is the player balance between cooperation and competition.
Nova Suecia - The Board Game is the first in a planned series of games set in the Swedish 17th century. It is a game that can be learnt and played in an evening, combining interesting game mechanisms with an interesting historical background - the Swedish colony of Nova Suecia 1638-1655.
If successful, I expect to design 2-4 games per year, allowing time between them to capture feedback and give the players what they want. Game number 2 is set in the Thirty Years' War and game number 3 dives into the intrigues of Queen Kristina's court.
Nova Suecia - the Board Game© is a brand new board game about colonization, trade and survival in the New World. The players must cooperate to build a viable economy in the fragile colony since no player can control all parts on his or her own. The colonists need food, the colony needs money and the resources must be manufactured into tradable goods. The players must also, secretely, allocate common and own resources to the budget to prevent the colony from falling to internal and external threats. Each player must thus find a way to get the upper hand in this cooperative act of balance to emerge as a winner in the end. Beware, if Nova Suecia falls, all players lose!
Complete rules and game components can be found at http://www.novasuecia.se.
More information can be found at http://boardgamegeek.com/boardgame/156555/nova-suecia-the-board-game.
Nova Suecia - The Board Game© is a "German-style" board game or a "Euro" game. It has several mechanisms that combine to make an interesting game experience:
- Player balance: The players grow by one district per turn and are thus always equally strong.
- Game balance: The game has a delicate balance between wealth, food and production. If one area grows on behalf of the others, the game will fall and so will the players.
- Bidding: All card drawings are followed by biddings where judgement rather than luck determines the outcome.
- Production & Trade: The players build and develop the game together.
- Taxation: The players must secretly choose how much to pay for common expenses, thus introducing free-rider and prisoners' dilemma challenges
- Interdependence: The players must both cooperate and compete to survice.
Merging my test and quality profession from the IT business with my game interest, I have entered the board game business to design games of high quality. My mission is to design simple and interactive games, connected to a historical theme and suited for an evening with family or friends. I now give the word to the true heroes of the game, the historical governors of Nova Suecia!